Server-side mods run only on the server and don't require players to download anything. These are typically admin tools, server scripts, or backend functionality that doesn't affect the client experience.
Adding Server-Side Mods
- Navigate to the Wabbanode Control Panel and Stop your server.

- Click the Settings tab and select Arma 3 Server Settings.

- Locate the Server-Side Mods field and enter your server mods in the format
@mod1;@mod2;@mod3..
- Click Save and Start your server.
Server-Side vs Client Mods
| Type | Description | Player Download Required |
|---|---|---|
| Client Mods | Content mods (weapons, vehicles, maps) | Yes |
| Server-Side Mods | Admin tools, scripts, server-only functions | No |
Identifying Server Mods
On the Steam Workshop, server-side mods are tagged with "Server" under the Data Type section. If you see "Server" in the data type, add it to the Server-Side Mods field instead of the regular Mods field.
Common Server-Side Mods
| Mod | Description |
|---|---|
| infiSTAR | Anti-cheat and admin tools |
| Server-side scripts | Custom mission scripts |
| Logging tools | Server logging and monitoring |
Format
Use the same format as regular mods:
@ServerMod1;@ServerMod2
Tips
- Server-side mods can improve performance since clients don't need to load them
- Perfect for admin tools that players shouldn't have access to
- Some mods have both client and server components - check the mod documentation
Your server-side mods are now configured. These mods will run on the server without requiring players to download additional content.

