Safehouses are player-claimed buildings that provide protection and special features. Players can claim buildings as their own, restrict access, and even respawn there.
Safehouse Settings Overview
| Setting | Default | Description |
|---|---|---|
| Player Safehouse | false | Allow players to claim safehouses |
| Admin Safehouse | false | Only admins can claim safehouses |
| Safehouse Days Survived To Claim | 0 | Days survived required to claim |
| Safehouse Removal Time | 144 | Hours before abandoned safehouse is unclaimed |
| Safehouse Allow Trespass | true | Allow non-members to enter |
| Safehouse Allow Fire | true | Allow fire to damage safehouses |
| Safehouse Allow Loot | true | Allow non-members to take items |
| Safehouse Allow Respawn | false | Allow respawn in safehouse |
| Safehouse Allow Non-Residential | false | Allow claiming non-residential buildings |
Enabling Safehouses
- Navigate to the Wabbanode Control Panel and Stop your server.

- Click the Settings tab and select Project Zomboid Server Settings.

- Locate the Player Safehouse setting and set to
trueto enable safehouse claiming.
- Click Save and Start your server.
Claiming Requirements
Safehouse Days Survived To Claim
Players must survive this many in-game days before they can claim a safehouse.
- 0: Immediate claiming allowed
- 3: Must survive 3 days first
- 7: Must survive a week first
Protection Settings
Safehouse Allow Trespass
- true: Other players can enter the safehouse
- false: Other players cannot enter at all
Safehouse Allow Loot
- true: Non-members can take items from safehouse containers
- false: Only members can access containers
Safehouse Allow Fire
- true: Fire can damage safehouse buildings
- false: Safehouse structures are fireproof
Sledgehammer Only In Safehouse
When enabled, players can only destroy world objects inside their own safehouse. Requires "Allow Destruction By Sledgehammer" to be enabled.
Safehouse Allow Non-Residential
When enabled, players can claim non-residential buildings like shops and warehouses, not just houses.
Abandonment
When a player doesn't visit their safehouse for the time set in Safehouse Removal Time, the safehouse becomes unclaimed and available for others.
Default: 144 hours (6 real-world days)
Set a reasonable removal time. Too short and casual players lose their bases. Too long and abandoned bases clutter the map.
Safehouse Respawn
When Safehouse Allow Respawn is enabled, players respawn at their claimed safehouse instead of the main spawn point.
Disable Safehouse When Player Connected
When enabled, safehouses act like normal houses when a member is online. Protection only applies when all members are offline.
Recommended Configurations
PVP Server (Protected Bases)
- Player Safehouse: true
- Safehouse Allow Trespass: false
- Safehouse Allow Loot: false
- Safehouse Allow Fire: false
PVE Server (Claimed Bases)
- Player Safehouse: true
- Safehouse Allow Trespass: true
- Safehouse Allow Loot: false
- Safehouse Allow Respawn: true
No Safehouses
- Player Safehouse: false
- No protected areas, full survival
Safehouses are configured. Players can now claim and protect buildings according to your settings.

Project Zomboid