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Project Zomboid Project Zomboid Updated Dec 23, 2025

How to Configure Safehouses on Your Project Zomboid Server

Complete guide to safehouse configuration and protection.

Safehouses are player-claimed buildings that provide protection and special features. Players can claim buildings as their own, restrict access, and even respawn there.

Safehouse Settings Overview

SettingDefaultDescription
Player SafehousefalseAllow players to claim safehouses
Admin SafehousefalseOnly admins can claim safehouses
Safehouse Days Survived To Claim0Days survived required to claim
Safehouse Removal Time144Hours before abandoned safehouse is unclaimed
Safehouse Allow TrespasstrueAllow non-members to enter
Safehouse Allow FiretrueAllow fire to damage safehouses
Safehouse Allow LoottrueAllow non-members to take items
Safehouse Allow RespawnfalseAllow respawn in safehouse
Safehouse Allow Non-ResidentialfalseAllow claiming non-residential buildings

Enabling Safehouses

  1. Navigate to the Wabbanode Control Panel and Stop your server. Wabbanode control panel with stop button
  2. Click the Settings tab and select Project Zomboid Server Settings. Wabbanode Settings tab with Project Zomboid Server Settings
  3. Locate the Player Safehouse setting and set to true to enable safehouse claiming. Player Safehouse setting in Project Zomboid Server Settings
  4. Click Save and Start your server.

Claiming Requirements

Safehouse Days Survived To Claim

Players must survive this many in-game days before they can claim a safehouse.

  • 0: Immediate claiming allowed
  • 3: Must survive 3 days first
  • 7: Must survive a week first

Protection Settings

Safehouse Allow Trespass

  • true: Other players can enter the safehouse
  • false: Other players cannot enter at all

Safehouse Allow Loot

  • true: Non-members can take items from safehouse containers
  • false: Only members can access containers

Safehouse Allow Fire

  • true: Fire can damage safehouse buildings
  • false: Safehouse structures are fireproof

Sledgehammer Only In Safehouse

When enabled, players can only destroy world objects inside their own safehouse. Requires "Allow Destruction By Sledgehammer" to be enabled.

Safehouse Allow Non-Residential

When enabled, players can claim non-residential buildings like shops and warehouses, not just houses.

Abandonment

When a player doesn't visit their safehouse for the time set in Safehouse Removal Time, the safehouse becomes unclaimed and available for others.

Default: 144 hours (6 real-world days)

Set a reasonable removal time. Too short and casual players lose their bases. Too long and abandoned bases clutter the map.

Safehouse Respawn

When Safehouse Allow Respawn is enabled, players respawn at their claimed safehouse instead of the main spawn point.

Disable Safehouse When Player Connected

When enabled, safehouses act like normal houses when a member is online. Protection only applies when all members are offline.

PVP Server (Protected Bases)

  • Player Safehouse: true
  • Safehouse Allow Trespass: false
  • Safehouse Allow Loot: false
  • Safehouse Allow Fire: false

PVE Server (Claimed Bases)

  • Player Safehouse: true
  • Safehouse Allow Trespass: true
  • Safehouse Allow Loot: false
  • Safehouse Allow Respawn: true

No Safehouses

  • Player Safehouse: false
  • No protected areas, full survival

Safehouses are configured. Players can now claim and protect buildings according to your settings.

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