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How to Set Spawn Points on your Project Zomboid Server

Learn how to choose coordinates for your Project Zomboid spawn point, configure fixed and custom spawn locations, and apply them using the Wabbanode Control Panel.

Determining where players spawn is an important part of shaping your server’s experience. Whether you want everyone to start at a safe base or offer multiple starting towns, you can configure spawn points in the world.ini and server settings files. This guide shows how to find coordinates and set fixed or custom spawn choices with Wabbanode.

Find the Coordinates

Project Zomboid uses cell and relative coordinates to define spawn positions. Each map cell is 300×300 tiles (10×10 squares), and a spawn point references both the cell and the tile within it. To locate the numbers:

  1. Visit an interactive Project Zomboid world map such as the one at https://map.projectzomboid.com/.
  2. Use the map’s “Lock Coords” option and click the desired location. The map displays Cell X, Cell Y, Rel X and Rel Y coordinates for the selected tile.
  3. Make note of these values. You’ll enter them into the configuration file in the next step.

Coordinates on the Project Zomboid world map

Set a Fixed Spawn Point

A fixed spawn ensures all new players (or players without a saved location) start at the same coordinates.

  1. Navigate to the Wabbanode Control Panel and Stop your server. Stopping a Wabbanode Minecraft server
  2. Go to Files and navigate to Zomboid/Server/<WorldName> and locate world.ini. This file contains all server variables for your world. Find the SpawnPoint= line in the file.
  3. Enter the coordinates using the format SpawnPoint=Cx,Cy,Rx,Ry.
    • For example, if your coordinates are CellX=37, CellY=31, RelX=125, RelY=200, the line would be: SpawnPoint=37,31,125,200
  4. Save the file and Start your server. New players will now spawn at this fixed location.

Additional Tips

If you include multiple spawn options, ensure each set of numbers is valid and accessible. Placing players inside walls or inaccessible buildings can cause them to be stuck or die on spawn.

  • You cannot set per‑player spawn points through these settings. Returning players always spawn at their last saved location.
  • Map mods may have different coordinate systems or require additional configuration. Refer to the mod documentation for exact coordinates.
  • Changing the spawn point mid‑playthrough does not affect existing players; only new players or those who die without a safehouse will use the new spawn.

By gathering the correct cell and relative coordinates and editing the world.ini or server settings via Wabbanode, you can customise where survivors enter your Project Zomboid world. Fixed and custom spawn options give you control over player progression and server narrative.

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