Uploading your own world to your Minecraft server allows you to continue playing your single-player world with friends or transfer a custom-built world to your server. This guide shows you how to locate your world files, prepare them for upload, and configure your server to use the uploaded world.
Locating And Preparing Your Single-Player World
Before uploading, you need to find your world folder on your computer and compress it:
Windows:
- Press
Win + Rto open the Run dialog - Type
%appdata%\.minecraft\savesand press Enter - Locate the folder with your world's name
- Right-click the world folder → Send to → Compressed (zipped) folder
macOS:
- Open Finder and press
Cmd + Shift + G - Type
~/Library/Application Support/minecraft/savesand press Enter - Locate the folder with your world's name
- macOS: Right-click the world folder → Compress folder name
Linux:
- Navigate to
~/.minecraft/saves - Locate the folder with your world's name
- Linux: Right-click the world folder → Compress or use:
zip -r worldname.zip worldname/
Your world folder contains files like level.dat, region, playerdata, and data folders.
Method 1: Upload via File Manager
Uploading to Your Server
- Navigate to the Wabbanode Control Panel and select your Minecraft server.
- Stop your server if it is currently running.

- Click Files to access the file manager.

- Click the Upload Files button in the file manager.

- Select your zipped world file and wait for the upload to complete.
- Once uploaded, select the
.zipfile by clicking the checkbox next to it.
- Click the Unarchive button to extract the world folder.

- Wait for the extraction to complete. Your world folder should now appear in the file list.
Configuring Your Server
- Click Settings to access your server properties.

- Scroll down to locate the Level Name field and enter the exact name of your uploaded world folder (case-sensitive).

- Click Save Config at the top of the page to apply your changes.

- Start your server.
Your server will now load the uploaded world when it starts.
Method 2: Upload via SFTP
For larger worlds or if you prefer using an FTP client, you can upload your world folder directly via SFTP. See our guide on How to Use FileZilla for FTP File Management (SFTP) for detailed instructions on connecting and transferring files.
After uploading via SFTP:
- Follow the steps in Configuring Your Server above to set the Level-name field
- Restart your server to load the new world
Important Notes
- Back up existing world: Before uploading a new world, consider downloading your current server world as a backup. See our guide on How to Download Your Minecraft Server World.
- World folder name: The folder name must match exactly what you enter in the Level-name field, including capitalization and spaces.
- Server must be stopped: Always stop your server before uploading or modifying world files to prevent corruption.
- Large worlds: Very large worlds (over 1GB) may take a long time to upload via the file manager. Consider using SFTP for better reliability with large files.
- Dimension folders: If your world has Nether and End dimensions, make sure folders like
DIM-1andDIM1are included in your upload.
Troubleshooting
- Server generates new world instead of using uploaded world. Verify that the Level-name field exactly matches your world folder name. Check for typos, extra spaces, or incorrect capitalization.
- Upload fails or times out. Large world files may exceed upload limits. Try using SFTP instead, or compress the world into a smaller zip file by removing unnecessary files like
session.lock. - Unarchive button not working. Ensure the file has a
.zipextension and is a valid zip archive. Some compression formats (.rar,.7z) are not supported - convert them to.zipfirst. - World appears corrupted after upload. Make sure you uploaded the entire world folder, not just individual files. The world folder must contain
level.datand theregionfolder at minimum.
Uploading your own world to your Minecraft server is straightforward with the file manager's upload and unarchive features. Whether you're transferring a single-player world or a custom-built map, make sure to match the Level-name setting to your world folder name for a seamless transition.

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